
Then i dont want to mess with anything just want to test to see if AC will load the track so i go ahead and export to kn5.Įxports fine,then i go ahead i have all my folders made copied a data folder from another track over,the tracks folder is called Ifd and the kn5 is also called Ifd. you can see on the left tree all my starting objects perfectly named and the roads etc.

Then i import the FBX into Assetto Cora SDK. Then i export to FBX,and tick on the 2 AC options (hope are rite).and press ok. Then i go ahead and export textures to the texture folder.(i click on yes, hope that's rite). Used cones for these ^ and the start and pit cones are about 2 meters off the ground.įorgot to draw 1Wall,2Wall and 3Wall on the picture but it is done. The minimal* objects needed in order to make your track work in all modes (race, hotlap, practice) are: Next up i import the track into 3dSimed3,and i add the 1B: Spawn & timing objects: Then i export it to rFactor to make sure it works there, and it does. Ohh by the way the most odd thing is in one of my test exports to AC it actually worked so i said ok i know what to do and completely deleted the one that worked so i could give it a little more polish,and now i can not get it to load i don't know why.ok so here it goes, what i have and what i use and the process with whatever little info i can pull up to do it this way.totally avoiding Blender and all that crazy stuff.įirst i build the track in bob's Track Builder. I drift in real life at a event called IFD,the track's real name is Shangri La II motorspeedway,so anyways,i decided to make this track since no one has made it and i wanted to have it available in both rFactor and Assetto Corsa,well i am having problem making it work in Assetto Corsa. Hello everyone,sorry my first post had to be for help,but i am here pulling my hair,here it goes.
